The game server "Unikornis" appears to be in development mode. Therefore the support system is disabled.
How it Works
- 1 The system sorts the teams based on the abilities, levels and earlier results on the Battleground.
- 2 After sign up, the system will move you to a waiting list. If there are enough characters, the system will inform all players.
- 3 There is a small amount of time (60-90 seconds, depend on the battle type) to teleport and prepare for the battle.
- 4 After this time, the battle begins with the tasks according to the selected game mode.
Quick Access
Hotkey
B
UI Location
Bottom right corner icon
Requirements
The Four Battle Types
- Domination
- Power Hunting
- Deathmatch
- Last Man Standing
Battle Modes
Four unique ways to prove your strength. Different tasks, randomly selected companions and opponents make every battle unique.
Deathmatch
Kill as many opponents as you can with your team and get points in exchange for it. The team which collects the most points will be the winner.
Preparation: 30 seconds truce at base. Cannot leave base.
Draw: Extended by 5 minutes. First point wins, or most damage.
Mechanics: HP regen disabled. Fall damage (into water) is instant death. Spawn protection (10s buff) active at bases.
Domination
Capture and keep strategic points with your team. The team which captured more points until a given moment will 'dominate' and the other team will lose points.
Objective: Hold more points than the enemy to drain their score (1 point/sec).
Bombs: Dropped by jungle mobs. Use to instantly neutralize an enemy point.
Win: Reduce enemy score to zero, or have most points when time expires.
Power Hunting
Charge the randomly appeared crystals with your team and prevent the other team from doing it. 60 hits required to charge a crystal.
Mechanics: Crystals change color to the team hitting them. If you stop hitting, enemies can steal it.
Truce: 1 minute early truce. Crystals appear after 1 minute.
Stealing: If no enemy is nearby, hitting their crystal changes ownership.
Last Man Standing
All vs all, the last surviving player is the winner. No respawns. 5x Health.
Starting: Random placement. 2 minutes to find position. 1 minute truce.
Death: Become a spectator or leave. No revival.
Win: Last survivor wins. If multiple survivors, most kills wins.
Universal Battle Mechanics
Item Restrictions
Normal potions and premium bonuses do not work. You must buy specific Battleground potions from the Battle Shop.
Environment
Maps have two levels. Falling to the lower level or into water means instant death.
Spawn Protection
Starting points are protected. Enemies entering die instantly. Players get 10s invulnerability buff at spawn.
Jungle Mobs & Bosses (All Modes)
Monsters respawn every 90 seconds. Mobs give buffs to the killer; Boss gives buffs to the whole team.
Lobby & Interface Guide
Access & Waiting
You can join on the Lobby surface by the Battleground icon in the bottom right corner of the user interface, or by the hotkey B.
Battleground Chat
The Lobby shows you information about the average waiting time and the available game modes. You can see a chat here which shows only the BG messages; these messages appear in purple color in the normal chat window.
Function Buttons
Sign Up
The biggest button. Join the waiting list for selected modes. If grey, you are already on the list. If no mode is selected, you sign up for all types.
Cancel Sign Up
Found beside the 'Sign Up' button. Deletes you from the waiting list and closes the time counter. Inactive (grey) until you sign up.
Profile
View detailed statistics: Wins, Losses, Defeated players, Karma. Shows status stars if you have excellent performance.
Spectator Mode
Join a battle as a spectator to watch others fight.
Battle Shop
Buy items and potions for Battle Points. These items are usable ONLY on the Battleground. The Currency tab shows your Battle Points.
Ranklist
Detailed ranklist of players. Total ranklist (Win/Loss ratio), Mode-specific ranklists, and other status ranklists available on different tabs.
Tips: At the bottom of the surface short tips are visible, changing every 5-10 seconds and showing information about the Battleground.
Karma System
The players can rate each other based on behaviour on the Battleground. This is the Karma System.
At the end of the battle when the statistics are visible, a
and
button appear beside the players' names. You can rate the other players' performance by them.
The rating (-1/+1) will be added to the player's karma. The players with bad karma will start with disadvantage, e.g. they will get fewer Battle Points at the end of the battle.
If somebody has too bad or too good karma (+/-100), on the loading screen their name will be coloured with different colours so that everybody can see what will wait for him/her in the battle.
Battle Points & Shop
Earning Points
After every battle, you earn HXP, Gold and Battle Points based on your level and performance.
Saved Statistics:
- • Defeated players (points)
- • Deaths
- • Defeated mobs & bosses
- • Caused damage
- • Captured points / Charging of crystals (Mode specific)
Accumulated Stats:
- • Number of finished battles (total and per game modes)
- • Number of wins/losses
- • Number of team leads
- • Defeated players per class
- • Battle Points acquired so far
Battle Shop
The battle store where you can buy valuable rewards by spending battle points you have successfully earned in the battle arena.
Detailed Mode Statistics & Rules
Deathmatch Deep Dive
Victory Conditions
- • Reach 50 points first (1 kill = 1 point)
- • Or collect most points in 10 minutes
- • Draw: Extended 5 mins, first point wins
- • If still draw: Most damage wins
Notifications
- • When a team takes over the lead
- • When the first character dies
- • When a team defeats the boss
- • Last one minute warning
- • Victory / Defeat
Interface Info
The most important information is how many kill points the teams collected. The counter shows it during the battle. The number of killed opponents by our own team is shown by green colour and the opponents' kills by red colour.
Keep the Backspace key pressed to view the detailed statistics where you can see the characters and their unique attributes.
Achievements
Achievements are a reward for your wins in the Battle Arena. At the moment they are only available, but in the near future achievements will provide very effective bonuses.
Status Stars & Rankings
Status stars show the players who have excellent performance. They can be visible beside the players' name and are refreshed every day.
Did You Know?
The Battleground Arena is a complete arena that can be used by individual players for free in-game, as well as by teams to battle in E-Sports Centers organized by PlayM2M around the world. It is the first of its kind in the MMORPG genre and only available in PlayM2M.